Configuration

🧩 Choose your Inventory System

In config.lua, set the inventory type you're using:

Config.Inventory = "ox" -- "ox", "tgiann", "codem", or "standalone"

If you're using a different inventory system, set "standalone" and use the provided event:

TriggerEvent("camsur_inventory:useItemStandalone", itemName)

In the Config.Action, you can customize all your items

✅ General Options

Option
Type
Description

enabled

boolean

Enables or disables the item. If set to false, the item will do nothing.

cooldown

number

Time in seconds before the player can use the same item again.

cooldownMessage

string

(Optional) Custom message shown if the player tries to use the item during cooldown.

healAmount

number

The amount of HP the item restores. Based on a 0–100 HP system.

maxHealthTarget

number

(Optional) Max HP the player can have to use this item. Above this, the item is blocked and not consumed.

gradualHeal

boolean

If true, healing is done progressively (one point at a time). If false, healing is instant.

healDelay

number

If gradualHeal is true: time in milliseconds between each health point. Ignored if gradualHeal is false.=

🔊 Sound Options

Option
Type
Description

enableSound

boolean

If true, plays a sound when the item is used.

sound.name

string

Name of the .ogg sound file (must be included in your resource).

sound.volume

number

Volume of the sound (from 0.0 to 1.0).


🕺 Animation Options

Option
Type
Description

animFlag

number

Controls if the player can move during the animation: 0 = frozen 48 = can move (walk).

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