Standalone
🛠️ Standalone Usage
If you're not using any of the pre-configured inventories (ox
, tgiann
, codem
, qbcore
, esx
), you can still use this pack in standalone mode with simple triggers or exports.
⚙️ Configuration
In your config.lua
file, set the inventory mode to:
Config.Inventory = "standalone"
This enables support for custom or menu-based inventories using basic events.
🧪 Option 1 – Using TriggerEvent (recommended for custom inventories)
Call this event from your inventory logic when a player uses an item:
lTriggerEvent("camsur_inventory:useItemStandalone", "bandagearm")
TriggerEvent("camsur_inventory:useItemStandalone", "bandageleg")
TriggerEvent("camsur_inventory:useItemStandalone", "syringe")
TriggerEvent("camsur_inventory:useItemStandalone", "pills")
No extra code is needed. The system handles the animation, sound, cooldown, and healing automatically.
🧰 Option 2 – Using Exports (if calling from another script/menu)
You can also use exports directly in your code to manually trigger the effect:
exports["emergency_pack"]:useBandagearm()
exports["emergency_pack"]:useBandageleg()
exports["emergency_pack"]:useSyringe()
exports["emergency_pack"]:usePills()
⚠️ Important
If your inventory does not automatically remove the item when used, you will need to remove it manually in your logic.
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